ČHOLO DOUBLES
Four Players · Two Teams
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ADMIN
Play Čholo — Dashboard
RULES OF PLAY
Čholo — The Ancient Tibetan Race Game
🏔 THE GOAL
Each player races their own 9 coins around 64 squares. Your team wins only when both teammates have finished all their coins.
🎲 ON YOUR TURN
Roll the dice, then choose one move:
· Place a new stack of 2 coins on the board by clicking the Start square — it lands at the dice total
· Rolled double 1s (Pa-Ra!)? Your new stack starts with 3 coins instead, plus get a bonus roll
· Move an existing stack forward by clicking on it
🪙 STACKS
Your own stacks merge when they land on the same square. You cannot land on a square occupied by your teammate.
⚔ KICK
Land on an opposing team's equal or smaller stack to send it home and earn a bonus roll. You cannot kick your teammate.
🏁 FINISH
Must land exactly on square 64. No overshooting. When you finish all 9 coins, you remain in the room to watch, chat and use the Soundbar while your teammate continues.
⚠ GOLDEN SQUARES 58–63
· Any stack here can finish using either single die (not just the sum) if it takes it to square 64 directly.
· Your last stack on the board rolls only one die from these squares.
👥 DOUBLES
Four players form two teams. Teams alternate turns. If any player leaves or is removed for inactivity, the opposing team wins immediately. Doubles games track game stats but do not affect ELO.
Roll steady. Stack wisely. Play bravely.
May The'u Rang bless your dice!
PLAY ČHOLO
The Ancient Tibetan Race Game
Room Code
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Share this code. The host assigns teams and starts the game after all 4 players join.
Leave Game?
Leaving now ends the game and your team loses.
A player has left

ČHOLO DOUBLES

Four Players · Two Teams

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PLAY ČHOLO
The Ancient Tibetan Race Game
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